Netiquette_Handbook_TR

BULJAN, Mario. Gamifcation For Learning: Strategies And Examples [online]. 15. 11. 2021 [cit. 2023-03-13]. Available from: https://elearningindustry.com/gamifcation-for-learning-strategies-and-examples. European Commission, Directorate-General for Education, Youth, Sport and Culture, Key competences for lifelong learning, Publications Ofce, 2019, https://data.europa.eu/doi/10.2766/569540 KARAOLIS, Stephanie. 5 inspiring scenario-based elearning examples [online]. In: . 17. 6. 2022 [cit. 2023-03-30]. Dostupné z: https://www.elucidat.com/blog/scenario-based-elearning-examples/ LYNCH, MATTHEW. HOW DOES GAMIFICATION AFFECT THE LEARNING PROCESS? [online]. 15. 1. 2017 [cit. 2023-04-13]. Dostupné z: https://www.thetechedvocate.org/how-does-gamifcation-afect-the-learning-proce ss/. Niemi, H., Harju, V., Vivitsou, M., Viitanen, K., Multisilta, J., & Kuokkanen, A. (2014). Digital Storytelling for 21st -Century Skills in Virtual Learning Environments. Creative Education, 5, 657-671. http://dx.doi.org/10.4236/ce.2014.59078 Bu proje Avrupa Komisyonu'nun desteği ile finanse edilmiştir. Bu yayın [iletişim] sadece yazarın görüşlerini yansıtmaktadır ve Komisyon burada yer alan bilgilerin herhangi bir şekilde kullanılmasından sorumlu tutulamaz [2021-1-CZ01-KA220-ADU-000035241].

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