Netiquette_Handbook

Pedagogical approach 1 - GAMIFICATION The concept of gamification of education and/or Game - Based Learning (GBL) is part of the concept of gaming and reflects the current trends in the development of education based on the strategy and tactics of gaming activities structured in a special way using the resources of gaming principles, mechanics, methods and techniques. Gamified learning may be at the forefront of the process of trainers using innovative methods, motivating, regulating behaviour, implementing ideas of friendly competition and creative cooperation in different education environments, for various educational purposes and in a wide variety of learning fields. Definition There is a difference between GBL and gamification. GBL is the integration of games into the learning process, usually for the development of a specific skill or the achievement of a specific learning objective (Lencastre, Bento & Magalhães, 2016, p.166). On the other hand, gamification is the concept of applying the mechanics and dynamics of a game to a non-game situation in order to encourage learners to engage in an activity. (Lencastre, Bento & Magalhães, 2016, p.168). GBL and gamification can integrate content, learning, digital literacy and skills for learning, increasing student motivation and engagement. In this way, learning can be adapted to the different needs of different learners and different learning contexts.

RkJQdWJsaXNoZXIy NzYwNDE=